tag:blogger.com,1999:blog-5946856229602885739.post2585215800997236828..comments2023-05-14T00:28:00.834-07:00Comments on Procedural Life: How to simulate bones and jointsPhylliidahttp://www.blogger.com/profile/12153498938579020989noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5946856229602885739.post-58812186261234596922022-10-31T01:17:56.957-07:002022-10-31T01:17:56.957-07:00타워 내에 한식, 중식, 일식, 뷔페 등 다양한 식당과 중저가 한국 디자이너 브랜드의 의류...타워 내에 한식, 중식, 일식, 뷔페 등 다양한 식당과 중저가 한국 디자이너 브랜드의 의류상품, 편의점 등 호텔에서는 보기 어려운 요소를 마련해놓은 것도 카지노 고객을 유치하기 위한 전략이다. 또 트래블버블 등 해외여행 재개 움직임이 빨라지면서 카지노 개장을 통해 이에 대비할 <a href="https://www.kmg21.net/" rel="nofollow">카지노 바카라</a> 수 있는 인프라스트럭처 구성을 마쳤다. 제주드림타워가 이달 초부터 외국인 전용 카지노 '드림타워 카지노'를 개장하면서 복합 리조트의 면모를 갖추는 데 성공했다. abbigailfabryhttps://www.blogger.com/profile/15994817252760945580noreply@blogger.comtag:blogger.com,1999:blog-5946856229602885739.post-16283656227578635872018-08-05T05:24:51.167-07:002018-08-05T05:24:51.167-07:00Your project looks enjoyable.
At one point, (lo...Your project looks enjoyable. <br /><br />At one point, (long ago), I did some similar work with spheres and various constraints, which I used to simulate ragdoll physics on slow Playstation 1 machines. <br /><br />One thing that helped me with stability was basically a hack ( but a good one because the results were pretty stable, and the hack was semi intuitive as well). <br /><br />I basically broke up the physics step from the constraint resolution step. <br /><br />In the physics step, the spheres animate like normal spheres. Really easy calculation.<br /><br />In the constraint resolution step, I iterated a few times over the constraints and used a weighted average (based on sphere weight ratios and constraint strength) to nudge the spheres towards a position that seems physically plausible. Essentially, all of the constraints want the sphere to be somewhere else, so its reasonable to assume that the sphere will end up somewhere in the convex hull of all of those possibilities. A weighted average is a super easy calculation, and the convex hull weighted average kept the spheres within a reasonably plausible region after constraint resolution. <br /><br />The last step was to use the updated position and update the sphere velocity to match what just happened (basically the delta position over time from just before the physics step).<br /><br />You can think of it as applying displacement constraints to the physics to correct for relative positioning. <br /><br />The calculations were pretty simple. The results fairly stable. The simulations supported unrealistic physics to a degree (you could move stuff with a mouse at unrealistic speeds and it would follow fairly well, but if for example you smashed some spheres so hard that the object bent in a way the constraints couldn't untangle, it would stay bent). Obviously there are lots of ways to do these calculations, and machines are much better at it now.<br /><br />What is your simulation process for generating behaviors?Anonymoushttps://www.blogger.com/profile/09896826305885775589noreply@blogger.com